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	<title>Anything But OrdinaryAW</title>
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	<description>感性的光芒，理性的光辉</description>
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		<title>GRE经验总结</title>
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		<pubDate>Sun, 05 Jul 2009 09:56:09 +0000</pubDate>
		<dc:creator>Chaos</dc:creator>
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		<category><![CDATA[GRE]]></category>
		<category><![CDATA[issue]]></category>
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		<description><![CDATA[本文的“商业修改版”发表在北京新东方网站，转载请与他们联系 先报下分吧 V:650 93% Q:800 94% AW:4.5 63% 说真的，我对这个分数相当满意，而且完全在意料之中，因为我确实在这个足够恶心的考试上投入了足够多的精力。 一 单词 我是从去年4月份开始了解GRE并开始准备的，记得当时花了一整个晚上看了taisha上Kizenliang的系列帖子，然后立刻上joyo把该买的书都买了，再然后就开始了长达14个月的背单词过程。单词是整个考试的重中之重，单词NB了，成绩肯定低不了。我背单词的过程没有任何特殊的，第一遍红宝用了2个月之久，之后用过两次26天法，但都没有达到真正意义上的完成，复习时偷工减料，所以红宝中靠后的单词直到考前都不是很扎实。其实，我的效率并不高，磨磨唧唧地背了这么久，到考前试了一下，记忆率最多也就80%。但是，常考的一些单词我是很熟的，后面我还会提到这个问题。 下面按照我复习的顺序，说说各单项。 二 写作 AW虽然不是很高，但是能有这样的分数，我觉得主要靠的是argument。我估计我的argu是5.5分，issue是3.5分。目前，对于argu的主流备考方法是找个顺眼的模板，改巴改巴，然后就找题目往上套。我一开始也是这样的，可是写了几篇之后就觉得自己写的东西很同质化，对原文的攻击无关痛痒，就像一个爱挑刺的怨妇在无病呻吟，于是我开始上网看各种经验帖，那时，《argument就应该这样写》一文给了我很大的启示，让我真正去思考小宝老师的让步式攻击理论，以及如何抓住最应该攻击的点。之后我写的argu就有了一种脱胎换骨的感觉，第二三段就点中了原文的死穴，后面的段落就是纯粹鞭尸了。关于issue，我并没有太好的心得，因为我读过看过的东西太少，中文作文都写不利索，只是借着sophia同学的提纲，过了一下top80，和牛人Richard同学互改了很久也不得要领，最终达到的水平也就是能写出600字的东西，但是很别扭很憋屈。总的来讲，如果你是一个理科生，你的目标是4分，那我觉得完全可以保A舍I（I也不能差到离谱，3分为底线），在argu上一定要多琢磨怎么能把别人说得体无完肤，让他想找个地缝钻进去，那你的A就离6分不远了。 三 类反 类反这个东西完全就是考单词，70%的类反题只要认识单词，不需要怎么过脑子就可以快速找出答案（反义题尤其如此）。另外25%就要靠多积累了，遇到过就会很快做出来，没遇过就犯想，而且非常容易错。这95%是可操作的部分，剩下的5%就随它而去吧，比如6G考的那个wayward。那么如何抓住这95%呢？首先就是红宝要过关，这是基础，然后要想在此基础上提分，就要抓住真题。以前考过的选项是很容易复现的，我做黄皮类反的过程中感觉很多搭配重复出现过太多遍。考场上也一定会有很多以前出现过的选项。所以这些高频常考词以及选项一定要弄得清清楚楚，如数家珍。考前一周一定要过两遍猴哥，考试一定会考到里面的原题的。 四 填空 填空完全可以用那三字经来概括——找重复！我在备考的后期严重感觉到，找到重复就对，没找到重复就只能靠逻辑去排除选项，然后再2选1或3选1，非常费时，而且最终常常选错。上帝不会掷筛子，也没人喜欢在考场上掷筛子，所以，一定要在考前多练，产生对重复点的敏感，推荐下蓝皮《GRE句子填空》，认真看里面的讲解，尤其是蒙对的题和蒙错的题（也就是没找到重复点的题），多多揣摩，整本书做下来，水平一定提高不少。 五 阅读 阅读，这个我最没有发言权，只做了大概20篇，然后就懒得做了，模考的时候经常要错一半，如果我好好练习阅读的话，V是有希望上700的（小牛人俱乐部啊。。。）。但是，就算像我一样阅读舍了，也要做到18分钟内完成，不要完全舍掉小阅读，起评分就少了80，太亏了。 六 模考 另外说说模考，经常有同学抱怨，模考次次上700啊，怎么最后还没考到600。对于我来讲，我考试的分数几乎是我模考分数的上确界了。模考是很容易产生水分的，而我采取了一系列措施挤干模考的水分。1. 做各种蓝皮的时候有意识地回避95-99年的真题；2. 模考前半段不要看猴哥，剩最后两套题的时候再看一下，感受一下看过猴哥以后类反有多水；3. 模考的时候严格掐时间，每做完一种题型就看下时间，记住自己的节奏。做到了这三点，模考才是真实的，有价值的。 七 数学 这个真没必要浪费太多时间复习，蓝皮可以做一做，但是那本书有些过时，建议找一下数学常考词汇的总结，做做黄皮模考就OK了，和考试一个路子。（顺便鄙视一下黄皮的质量，错误也太多了！） 八 关于新东方 我上了去年秋季学期的周末强化班，还有今年3月的类反单向班，5月的点题班（这个比较水，就不用上了），6月的模考。我的建议是，如果你能报个好位置又能保证听课质量，那就报吧，肯定可以帮你从一个比较高的起点开始备考，避免自己一个人走弯路。还有一点很重要，你可以在那里认识一群志同道合的朋友，在备考的路上互相鼓励互相帮助。说到这里，感谢一下TR852班群里的朋友们，你们是我动力的源泉！ 九 综述 就像无数前人说的，GRE是个体力活，没什么捷径。自己真正走完了整个过程，对这句话才有了深刻的体会。另外，从申请的角度来看，考一个够用的分数就可以了，适当地压缩备考的时间，提高效率，GRE分数决定不了你未来的offer。 相关文章 【转载】网上流传的一套中文GRE题( 6 ) 掌握命运( 4 ) 2010 FALL Computer Science申请总结( 21 ) April( 4 [...]]]></description>
			<content:encoded><![CDATA[<p><span style="color: #ff0000;">本文的“商业修改版”发表在</span><a href="http://beijing.neworiental.org/publish/portal24/tab11683/info359021.htm">北京新东方网站</a><span style="color: #ff0000;">，转载请与他们联系</span></p>
<p>先报下分吧</p>
<p>V:650 93%</p>
<p>Q:800 94%</p>
<p>AW:4.5 63%</p>
<p>说真的，我对这个分数相当满意，而且完全在意料之中，因为我确实在这个足够恶心的考试上投入了足够多的精力。<span id="more-348"></span></p>
<p>一 单词</p>
<p>我是从去年4月份开始了解GRE并开始准备的，记得当时花了一整个晚上看了taisha上Kizenliang的系列帖子，然后立刻上joyo把该买的书都买了，再然后就开始了长达14个月的背单词过程。单词是整个考试的重中之重，单词NB了，成绩肯定低不了。我背单词的过程没有任何特殊的，第一遍红宝用了2个月之久，之后用过两次26天法，但都没有达到真正意义上的完成，复习时偷工减料，所以红宝中靠后的单词直到考前都不是很扎实。其实，我的效率并不高，磨磨唧唧地背了这么久，到考前试了一下，记忆率最多也就80%。但是，常考的一些单词我是很熟的，后面我还会提到这个问题。</p>
<p>下面按照我复习的顺序，说说各单项。</p>
<p>二 写作</p>
<p>AW虽然不是很高，但是能有这样的分数，我觉得主要靠的是argument。我估计我的argu是5.5分，issue是3.5分。目前，对于argu的主流备考方法是找个顺眼的模板，改巴改巴，然后就找题目往上套。我一开始也是这样的，可是写了几篇之后就觉得自己写的东西很同质化，对原文的攻击无关痛痒，就像一个爱挑刺的怨妇在无病呻吟，于是我开始上网看各种经验帖，那时，《argument就应该这样写》一文给了我很大的启示，让我真正去思考小宝老师的让步式攻击理论，以及如何抓住最应该攻击的点。之后我写的argu就有了一种脱胎换骨的感觉，第二三段就点中了原文的死穴，后面的段落就是纯粹鞭尸了。关于issue，我并没有太好的心得，因为我读过看过的东西太少，中文作文都写不利索，只是借着sophia同学的提纲，过了一下top80，和牛人Richard同学互改了很久也不得要领，最终达到的水平也就是能写出600字的东西，但是很别扭很憋屈。总的来讲，如果你是一个理科生，你的目标是4分，那我觉得完全可以<strong>保A舍I</strong>（I也不能差到离谱，3分为底线），在argu上一定要多琢磨怎么能把别人说得体无完肤，让他想找个地缝钻进去，那你的A就离6分不远了。</p>
<p>三 类反</p>
<p>类反这个东西完全就是考单词，70%的类反题只要认识单词，不需要怎么过脑子就可以快速找出答案（反义题尤其如此）。另外25%就要靠多积累了，遇到过就会很快做出来，没遇过就犯想，而且非常容易错。这95%是可操作的部分，剩下的5%就随它而去吧，比如6G考的那个wayward。那么如何抓住这95%呢？首先就是红宝要过关，这是基础，然后要想在此基础上提分，就要抓住真题。以前考过的选项是很容易复现的，我做黄皮类反的过程中感觉很多搭配重复出现过太多遍。考场上也一定会有很多以前出现过的选项。所以这些高频常考词以及选项一定要弄得清清楚楚，如数家珍。考前一周<strong>一定</strong>要过两遍猴哥，考试<strong>一定</strong>会考到里面的原题的。</p>
<p>四 填空</p>
<p>填空完全可以用那三字经来概括——<strong>找重复</strong>！我在备考的后期严重感觉到，找到重复就对，没找到重复就只能靠逻辑去排除选项，然后再2选1或3选1，非常费时，而且最终常常选错。上帝不会掷筛子，也没人喜欢在考场上掷筛子，所以，一定要在考前多练，产生对重复点的敏感，推荐下蓝皮《GRE句子填空》，认真看里面的讲解，尤其是蒙对的题和蒙错的题（也就是没找到重复点的题），多多揣摩，整本书做下来，水平一定提高不少。</p>
<p>五 阅读</p>
<p>阅读，这个我最没有发言权，只做了大概20篇，然后就懒得做了，模考的时候经常要错一半，如果我好好练习阅读的话，V是有希望上700的（小牛人俱乐部啊。。。）。但是，就算像我一样阅读舍了，也要做到18分钟内完成，不要完全舍掉小阅读，起评分就少了80，太亏了。</p>
<p>六 模考</p>
<p>另外说说模考，经常有同学抱怨，模考次次上700啊，怎么最后还没考到600。对于我来讲，我考试的分数几乎是我模考分数的上确界了。模考是很容易产生水分的，而我采取了一系列措施<strong>挤干模考的水分</strong>。1. 做各种蓝皮的时候有意识地回避95-99年的真题；2. 模考前半段不要看猴哥，剩最后两套题的时候再看一下，感受一下看过猴哥以后类反有多水；3. 模考的时候严格掐时间，每做完一种题型就看下时间，记住自己的节奏。做到了这三点，模考才是真实的，有价值的。</p>
<p>七 数学</p>
<p>这个真没必要浪费太多时间复习，蓝皮可以做一做，但是那本书有些过时，建议找一下数学常考词汇的总结，做做黄皮模考就OK了，和考试一个路子。（顺便鄙视一下黄皮的质量，错误也太多了！）</p>
<p>八 关于新东方</p>
<p>我上了去年秋季学期的周末强化班，还有今年3月的类反单向班，5月的点题班（这个比较水，就不用上了），6月的模考。我的建议是，如果你能报个好位置又能保证听课质量，那就报吧，肯定可以帮你从一个比较高的起点开始备考，避免自己一个人走弯路。还有一点很重要，你可以在那里认识一群志同道合的朋友，在备考的路上互相鼓励互相帮助。说到这里，感谢一下TR852班群里的朋友们，你们是我动力的源泉！</p>
<p>九 综述</p>
<p>就像无数前人说的，GRE是个体力活，没什么捷径。自己真正走完了整个过程，对这句话才有了深刻的体会。另外，从申请的角度来看，考一个够用的分数就可以了，适当地压缩备考的时间，提高效率，GRE分数决定不了你未来的offer。<br />
<h3>相关文章</h3>
<ul class="related_posts">
<li><a href="http://abowow.com/2010/04/2010-fall-computer-science-look-back/" title="2010 FALL Computer Science申请总结" rel="bookmark inlinks">2010 FALL Computer Science申请总结</a><span class="count">( 21 )</span></li>
<li><a href="http://abowow.com/2009/06/buaa-gre-information/" title="北航GRE考场最新消息(0906G)" rel="bookmark inlinks">北航GRE考场最新消息(0906G)</a><span class="count">( 2 )</span></li>
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<li><a href="http://abowow.com/2009/01/report-of-my-activities-during-spring-festival/" title="春节流水账" rel="bookmark inlinks">春节流水账</a><span class="count">( 8 )</span></li>
<li><a href="http://abowow.com/2009/06/chinese-gre-test/" title="【转载】网上流传的一套中文GRE题" rel="bookmark inlinks">【转载】网上流传的一套中文GRE题</a><span class="count">( 6 )</span></li>
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</ul>
]]></content:encoded>
			<wfw:commentRss>http://abowow.com/2009/07/gre-experience/feed/</wfw:commentRss>
		<slash:comments>25</slash:comments>
		</item>
		<item>
		<title>Issue17 just and unjust laws</title>
		<link>http://abowow.com/2009/02/issue17-just-and-unjust-laws/</link>
		<comments>http://abowow.com/2009/02/issue17-just-and-unjust-laws/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 05:20:36 +0000</pubDate>
		<dc:creator>Chaos</dc:creator>
				<category><![CDATA[日志]]></category>
		<category><![CDATA[AW]]></category>
		<category><![CDATA[GRE]]></category>
		<category><![CDATA[issue]]></category>

		<guid isPermaLink="false">http://www.sharkwii.cn/?p=163</guid>
		<description><![CDATA[Issue17 Outline Position:任何法律都有公正与不公正的方面，不能简单地将法律分为两类，更不能因为法律的主观不公平性打破法律的权威性，而应采用合理的方式改善现行的法律。 反：任何法律都有公正与不公正的方面，不能简单地将法律分为两类。 法律公平与否，以我的个人理解，通常是以某个特定角色的角度，针对某个特定的条款产生的判断，这必然牵涉到一个问题——该条款对这个特定角色利益的影响，这将严重影响对法律公平与否的判断，因此，法律的公平性是一个非常主观的问题。 基于以上原因，涉及到某些具体的条款，通常会存在两个群体，一个认为法律是公平的，另一个认为法律是不公平的。而当在另外一种情况下，这两个群体会混合并重新分配成以上两个群体。也就是说，对于同一部法律，同一个人以不同的角色，在不同的情况下，会有不同的判断。所以，不能简单地将法律分为两类。 反：即便对法律的公平性产生严重质疑，也不能因此违反法律。 法律具有权威性和强制性。也就是说，既然是法律，就必须要遵守。法律与道德标准的一个明显的区别就在于此。违反了道德，可能会受到来自他人或自己内心的谴责，但是违反法律，就要受到法律的制裁。 法律的这种性质，就好比在军队中，军人和士兵所要做的就是服从命令，如果士兵在战场上只服从那些他们认为正确的命令而不服从他们认为不正确的命令，那么这个军队肯定会不堪一击。法律也一样，如果法律不能得到很好的贯彻，有人执行，有人不执行，那么法律就会失去尊严而形同虚设。 扩展：如果法律中存在严重的公平性问题，应采用合理的方式改善现行的法律。 法律在严厉统一中也是具有灵活性的。如果现行的法律中存在明显的问题，那么也应该通过司法程序来修改。 Response: It is true that laws have just and unjust aspects, but do we have to disobey and resist unjust laws? When this question comes to me, I think it is too extreme. We should, however, show some respect to the authority of laws, [...]]]></description>
			<content:encoded><![CDATA[<p><!--[endif]--></p>
<p class="MsoNormal"><strong><span lang="EN-US">Issue17</span></strong></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Outline</span></strong></p>
<p class="MsoNormal"><strong><span lang="EN-US">Position:</span></strong><strong><span style="font-family: 宋体;">任何法律都有公正与不公正的方面，不能简单地将法律分为两类，更不能因为法律的主观不公平性打破法律的权威性，而应采用合理的方式改善现行的法律。</span></strong></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">反：任何法律都有公正与不公正的方面，不能简单地将法律分为两类。</span></strong></p>
<p class="MsoNormal"><span lang="EN-US"><span> </span></span><span style="font-family: 宋体;">法律公平与否，以我的个人理解，通常是以某个特定角色的角度，针对某个特定的条款产生的判断，这必然牵涉到一个问题——该条款对这个特定角色利益的影响，这将严重影响对法律公平与否的判断，因此，法律的公平性是一个非常主观的问题。</span></p>
<p class="MsoNormal"><span lang="EN-US"><span> </span></span><span style="font-family: 宋体;">基于以上原因，涉及到某些具体的条款，通常会存在两个群体，一个认为法律是公平的，另一个认为法律是不公平的。而当在另外一种情况下，这两个群体会混合并重新分配成以上两个群体。也就是说，对于同一部法律，同一个人以不同的角色，在不同的情况下，会有不同的判断。所以，不能简单地将法律分为两类。</span></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">反：即便对法律的公平性产生严重质疑，也不能因此违反法律。</span></strong></p>
<p class="MsoNormal" style="text-indent: 21pt;"><span style="font-family: 宋体;">法律具有权威性和强制性。也就是说，既然是法律，就必须要遵守。法律与道德标准的一个明显的区别就在于此。违反了道德，可能会受到来自他人或自己内心的谴责，但是违反法律，就要受到法律的制裁。</span></p>
<p class="MsoNormal" style="text-indent: 21pt;"><span style="font-family: 宋体;">法律的这种性质，就好比在军队中，军人和士兵所要做的就是服从命令，如果士兵在战场上只服从那些他们认为正确的命令而不服从他们认为不正确的命令，那么这个军队肯定会不堪一击。法律也一样，如果法律不能得到很好的贯彻，有人执行，有人不执行，那么法律就会失去尊严而形同虚设。</span></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">扩展：如果法律中存在严重的公平性问题，应采用合理的方式改善现行的法律。</span></strong></p>
<p class="MsoNormal"><strong><span lang="EN-US"><span> </span></span></strong><span style="font-family: 宋体;">法律在严厉统一中也是具有灵活性的。如果现行的法律中存在明显的问题，那么也应该通过司法程序来修改。</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><strong><span lang="EN-US">Response:</span></strong></p>
<p class="MsoNormal"><strong><span lang="EN-US"><span id="more-163"></span></span></strong><span lang="EN-US">It is true that laws have just and unjust aspects, but do we have to disobey and resist unjust laws? When this question comes to me, I think it is too extreme. We should, however, show some respect to the authority of laws, and try some appropriate and rational ways to “improve” flawed laws other than “destroy” them.</span></p>
<p class="MsoNormal"><span lang="EN-US">First of all, we can hardly divide laws into two categories—just and unjust. It is rarely a straightforward issue. The fairness of a law, as I comprehend, usually depends on a certain role which the people who evaluate the law play, and is only relevant to a specific jurisdiction clause. If this is the case, how the interests of the certain role will be affected by the law will dominate the person’s judgment on the law. Then we can draw a conclusion that whether a law is just or not is pretty much a subjective thing. </span></p>
<p class="MsoNormal"><span lang="EN-US">Moreover, thinking in the way mentioned above, when talking about a specific jurisdiction clause, it is accompanied by two different groups. One is the people whose interests are endangered; the other is the ones protected. For example, the Road Traffic Law of China indicates that pedestrians are the weak side when they have accidents with cars, as a consequence, no matter whether the drivers are responsible or not, they need to undertake some part of the liability. A pedestrian will certainly think the law as just and reasonable. However, a driver will think in a very different way. “Why should I pay for what I have no responsibility for?” In his eyes, the law is definitely unjust. Now let me presume that the yesterday’s driver has become a today’s walker and he unluckily broke his leg in an accident with full responsibility of his own, how will he judge the law now? Then we know that people judge a law depending on their role and possibly some other relevant subjective conditions, consequently, we cannot simply say a law is either just or unjust.</span></p>
<p class="MsoNormal"><span lang="EN-US">Admittedly, some laws go against most people’s interests and need to be corrected, what should we do about it? Disobedience is hardly a choice. The very function of law is to bring stability and order to work for a society, the laws must be implemented equally among the population. Accordingly, laws have inviolable authority and coerciveness. This is one of the major differences between laws and ethics. Being contrary to morality, one may be denounced by others or even himself, but he will not be punished. But violating a law, one will never escape legal sanction. It is the right quality of law that guarantees that most people conform to it so that it can function well. Otherwise, laws would be meaningless. This mechanism is just like that soldiers have to obey commands. They cannot take actions according to their own judgment. If they do so, the whole army will collapse at the first blow.</span></p>
<p class="MsoNormal"><span lang="EN-US">Resistance seems not a wise way, and then what else can we do to correct a law? Actually, the law is adaptable and flexible in certain situations, places and times, though the written rules of law must to be fixed and seldom changed. Every political system includes an access to renew its laws. Inform the legislative of people’s attitude towards specific laws. That is the right measure we should take to deal with questionable laws.</span></p>
<p class="MsoNormal"><span lang="EN-US">In sum, reasonable people will always disagree about the fairness of specific laws. So, irrational and unpractical action such as resistance or disobedience is rarely justified merely by one’s subjective viewpoints or personal interests. Nevertheless, legal and practical measures to improve laws are strongly encouraged.</span></p>
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		<title>拙劣的处女作——Argument147</title>
		<link>http://abowow.com/2009/02/argument147/</link>
		<comments>http://abowow.com/2009/02/argument147/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 04:21:36 +0000</pubDate>
		<dc:creator>Chaos</dc:creator>
				<category><![CDATA[日志]]></category>
		<category><![CDATA[argument]]></category>
		<category><![CDATA[AW]]></category>
		<category><![CDATA[GRE]]></category>

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		<description><![CDATA[Argument147 题目： The following appeared in an editorial in a business magazine. “Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in [...]]]></description>
			<content:encoded><![CDATA[<p><!--[endif]--></p>
<p class="MsoNormal"><strong><span lang="EN-US">Argument147</span></strong></p>
<p class="MsoNormal"><strong><span lang="EN-US"> </span></strong></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">题目：</span></strong></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US">The following appeared in an editorial in a business magazine. </span></p>
<p class="MsoNormal" style="text-align: left;" align="left"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US">“Although the sales of Whirlwind video games have declined over the past two years, a recent survey of video-game players suggests that this sales trend is about to be reversed. The survey asked video-game players what features they thought were most important in a video game. According to the survey, players prefer games that provide lifelike graphics, which require the most up-to-date computers. Whirlwind has just introduced several such games with an extensive advertising campaign directed at people 10 to 25 years old, the age-group most likely to play video games. It follows, then, that the sales of Whirlwind video games are likely to increase dramatically in the next few months.” </span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">提纲：</span></strong></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">原文逻辑链：</span></strong></p>
<p class="MsoNormal"><span style="font-family: 宋体;"><span id="more-160"></span>对玩家的调查得出他们喜欢的游戏特性</span><span lang="EN-US">-&gt;W</span><span style="font-family: 宋体;">公司新推出了具有这种特性的游戏，并进行了广告宣传</span><span lang="EN-US">-&gt;W</span><span style="font-family: 宋体;">两年的销售下降会逆转。</span></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">攻击点：</span></strong></p>
<p class="MsoNormal"><span lang="EN-US">1. </span><span style="font-family: 宋体;">调查类错误（样本容量，被调查玩家的年龄）</span></p>
<p class="MsoNormal"><span lang="EN-US">2. </span><span style="font-family: 宋体;">即便调查结果有意义，但是玩家不一定买（玩家购买力，玩家的硬件配置）</span></p>
<p class="MsoNormal"><span lang="EN-US">3. </span><span style="font-family: 宋体;">即便新推出的游戏会成功，但整体销售情况不一定改善（新游戏对老游戏产生竞争）</span></p>
<p class="MsoNormal"><span lang="EN-US">4. </span><span style="font-family: 宋体;">在结尾中捎带其他未被考虑的可能影响销售的因素。</span></p>
<p class="MsoNormal"><span lang="EN-US"> </span></p>
<p class="MsoNormal"><strong><span style="font-family: 宋体;">正文：</span></strong></p>
<p class="MsoNormal"><span lang="EN-US">In this editorial, the author concludes that the sales of Whirlwind video games are likely to increase dramatically in the next few months after a two-year decline. To bolster this conclusion, the editorial’s author cites a survey in which video game players indicated the feature they thought were most important, and then points out that Whirlwind has just introduced several games with the very feature, as well as an extensive advertising campaign directed at people within a certain age group. After a close look at it, the argument, however, suffers from a few fallacies that make the conclusion not so persuasive.</span></p>
<p class="MsoNormal"><span lang="EN-US">To begin with, the author gives little information about the video game players who took part in the survey, which renders the result of the survey meaningless. First, we have no idea how many players were sampled by the surveyor. It is entirely possible that the number was so little that the result failed to reflect the exact feature most players prefer. What’s more, according to the author, some Whirlwind newly introduced games with lifelike graphics are aiming at people 10 to 25 years old. However, it is very possible that the survey covers players of all ages or another certain age-group instead of players from 10 to 25. Both of these two possibilities will possibly make the newly introduced games a failure, let alone increasing the sales of Whirlwind dramatically.</span></p>
<p class="MsoNormal"><span lang="EN-US">Moreover, even assume the result of the survey reflect the preference of players aging from 10 to 25 years old, the author makes dubious assumption that these people are willing to purchase video games with realistic graphics. The author overlooked the common sense that most people of this age-group don’t have much income, especially considering the children from 10 to 18, so their purchasing power of not-so-cheap video games is not ensured. Besides, games that provide lifelike graphics require the most up-to-date computers, players would buy such games only if they already have one such high-performance computer. It is likely that most players do not own a computer that meets the strict need. Taken either scenario into consideration, I do not find the author’s argument compelling enough.</span></p>
<p class="MsoNormal"><span lang="EN-US">Another problem with the argument is that it assumes that successful sales of several games will increase the overall sales of Whirlwind. Even if people will spend money on the newly introduced games, it is very possible that the new ones pose competition for the previous ones. As a consequence, the sales of old ones will decrease considerably. If this is the case, whether the overall sales of Whirlwind video games will increase remains unclear.</span></p>
<p class="MsoNormal"><span lang="EN-US">In conclusion, the argument is not well supported. To convince me that the sales of Whirlwind video games will increase dramatically in the next few months, the author need to provide clear statistical evidence that (1)many players would be fascinated by these new games with lifelike graphics, and (2)most of them have already possessed a computer that is up-to-date enough to run those games. To better evaluate the argument, other factors that may influence the sales should be taken into consideration, such us services provided for customers, market condition, other competitors, etc.</span></p>
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